Yesterday I was able to attend another Animosity Batman Miniature Game event at Holmfirth Gaming Centre. Again it was a themed campaign day rather than a straight tournament, and unsually there weren't as many people as at previous events (presumably due to the school holidays starting and folks being away).
The theme for the day was based around a story-line that appears in the Batman: Rebirth comics in which there is some sort of crossover between the DC universe and that of the Watchmen. Broadly, the Watchmen have appeared in Gotham and are searching for Dr Manhattan to take them home, and Batman was investigating their activities. Meanwhile, the League of Shadows was also trying to secure the power of Dr Manhattan, but also track down Harley Quinn, who had stolen a truckload of merchandise related to their plot in an attempt to use Dr Manhattan to bring the Joker back from whatever plane of hell he was banished to during the last event.
Into all this enters my Wonderland Gang...
Jervis Tetch, aka the Mad Hatter, was not bothered about securing cosmic power, he has his own agenda and obsessions to address, namely broadening his collection of hats and finding Alice.
My crew was as follows:
The Mad Hatter - Leader
White Rabbit - Free Agent
Killer Croc - Free Agent
Tweedledum - Henchman (Bulletproof Vest)
Tweedledee - Henchman (Bulletproof Vest)
Little Spark - Henchman (White Rabbit Mask, Cup of Special Tea)
My broad plan in most scenarios was to use Killer Croc, White Rabbit and Little Spark would use their speed (or the sewers) to get across the board to objectives whilst Hatter and the Tweedles (who are significantly slower) would use their formidable firepower to hold off and pin down the enemy. The Prisoner would do whatever seemed best at the time.
Game 1 - It's Going To Be A Long Night vs Harley Quinn (Rob)
Harley Quinn had taken her truckload of goods stolen from the League of Shadows to her hideout in China Town. However, the Mad Hatter had become convinced that Alice was in Harley's hideout, and the single goal of the game (after all my planning) was for the Mad Hatter to get to the doorway of the red building. Harley Quinn had to stop him. There was also the small issue of an added scenario rule involving a biker gang, who may, or may not be involved.
Rob's Harley Quinn Crew:
Harley Quinn, Arkham Knight - Leader
Mr Hammer - Sidekick
Killer Frost - Free Agent
Copperhead - Free Agent
Punker - Henchman
Bragg - Henchman
Harley Thug 04 - Henchman
|Both crews edge up cautiously.|
|Meanwhile Harley gets curious.|
|Who are these clowns?|
|Harley and Hammer pick a fight with the bikers.|
|Killer Frost temporarily switches sides.|
|Punker tries to goad Hatter away from the door.|
Things went badly for Rob on turn four, when Croc popped up and ate the Thug with the shotgun, Mr Hammer was beaten up by some bikers, Killer Frost was mind controlled into stopping Copperhead from attacking leaving both in the line of fire from the Tweedles. At the end of the game, Rob just didn't have enough people available to prevent Hatter reaching his goal, despite cunning use of the Goad trait on the previous turn, and ultimately, White Rabbit kicked Punker away from Hatter to win the game.
Unfortunately, 'Alice' turned out to be the truck driver, called Dave, who had long blond hair. Things never go right for Jervis Tetch.
Final Score: 15-1 to the Wonderland Gang.
Game 2 - Streetfight vs Batman (Matthew)
After driving Harley Quinn out of China Town the Mad Hatter spots a familiar silhouette outlined on the rooftops. The Bat was here, clearly responding to the disturbance. Even though he hadn't found Alice, he could at least add a new hat to his collection. Thus began: 'The Battle For The Cowl'.
Matt's Batman crew:
Batman (Batfleck) - Leader
Nightwing, Arkham Knight - Sidekick
Azrael - Free Agent
Robin, Damian Wayne - Free Agent
|Hatter and the Tweedles advance.|
|Aerial view from the Bat-Copter.|
|Heroes swoop in on the Wonderland Gang.|
|Tweedle Dum is KO'd by wingdings (that's a thing in BMG).|
|Azrael tries to deal with Croc|
Meanwhile, Hatter and the Tweedles, with the help of White Rabbit, were on defensive duty, managing fire enough shots to take down Nightwing (but not before he'd clobbered Tweedledee), and Hatter mind controlled Robin into helping and then going away. Batman managed to turn on the bat-signal but couldn't turn round the result.
The final result was 21-6, but I owe Matthew an apology as I used the Fake Objective strategy on the Bat-Signal, but shouldn't have done as you can't affect it with strategies, and so he should have had a couple of extra victory points. As a special mission reward, I was given a Batman mask to wear.
Game 3 - Tonight Ends With Gotham's Fall vs the Watchmen (Chris)
In his continuing search, Jervis Tetch spots a PVC clad woman investigating a glowing blue apparition in Gotham Zoo and thinks it might be Alice. His gang captures the Silk Spectre and the unresponsive form of Dr Manhattan, but the Watchmen were about to bear down on them.
Chris's Watchmen crew:
Ozymandias - Free Agent
Rorschach - Free Agent
Comedian - Free Agent
Night Owl - Free Agent
Silk Spectre II - Free Agent
Dr Manhattan is an objective marker Chris made using a miniature from Hasslefree Miniatures, and in this game would be used as a bat-signal.
|The Wonderland Gang guard their 'prisoners'.|
|"Look on my works, ye mighty, and despair..."|
|The Watchmen get stuck in quickly.|
|Silk Spectre floors Spark after he clobbers Night Owl.|
|Croc pops up and gets high on Titan.|
|White Rabbit evades Comedian.|
|Hatter somehow survives numerous beatings.|
However, the Watchmen didn't have enough bodies to cover all angles and so Killer Croc was unopposed sat on the Titan objective for five turns and White Rabbit grabbed some loot and headed for the Ammo. Comedian did his best to deny White Rabbit some points, but couldn't get to grips with the slippery bunny girl.
The final score was 29-19 to me, with 10 of those points coming from Croc, who was rapidly becoming my MVP for not doing much.
Game 3 - Streetfight vs the League of Shadows (Darren)
I'm not sure what the premise of this final game was, but basically, I was suddenly in a shipping yard facing ninjas. Fittingly, however, this was a game between the only two players who hadn't lost a game so far. Darren had won two and drawn one.
Darren's League of Shadows crew:
Nyssa Al Ghul - Sidekick
Lady Shiva - Sidekick
Lotus - Henchman (Grapple Gun)
Ying - Henchman
Yang - Henchman
Seeker - Henchman (Night Vision Goggles, Extra Ammo)
League Agent 2 - Henchman
League Agent 3 - Henchman
|With naughty ninjas about, caution is advised.|
|White Rabbit heads out to grab a riddle.|
|The gang set up a defensive perimeter.|
|Ninjas close in.|
|Ninjas make a mess of the Tweedles.|
Ultimately, the game was decided by Killer Croc once again climbing out of a sewer onto an objective, and he was joined soon after by the Prisoner, who jumped onto the Titan. The final score was 25-7 to the Wonderland Gang.
If you've been paying attention, you'll have realised that I managed to win all four games fairly comfortably, and this meant that I ultimately won the event (which as well as the campaign, had a loose tournament structure). I realise that I had a degree of scenario help, but I felt that I used combination of strong defence (in the form of three powerful guns and mind control), and the ability to get across the board quickly really well. Killer Croc especially works well with the Wonderland Gang as with the Wierd Crew strategy, even if somebody does devote the effort to killing him, it will only get them 2 victory points as he counts as a henchman, and trying to contest the objective he is on simply gives him someone to kill.
My result netted me an armful of prizes, including a Lexcorp crew box, Professor Zoom and some other assorted goodies...I got to keep the mask.
|This picture definitely says 'Winner!'|
Another really good day, which turned out to be surprisingly successful.